PokerAlpha — one-page overview

An end-to-end research platform for decision-making under hidden information, built independently by Cody Chen: a custom Hold’em engine, game-theoretic solvers, a 74.2× C++ training backend, an exact-game validation suite, a calibrated uncertainty layer, and a local analysis product.

What was built (all implemented in this project)

Hardest problems

  1. Keeping a 74×-faster C++ training backend provably the same algorithm — down to disabling FMA contraction after the parity suite caught a last-ulp divergence.
  2. Discovering that policy movement does NOT predict strategy error, and rebuilding the confidence gate around signals that do (visits, cross-seed disagreement).
  3. Honest regret semantics: rollout EVs share common random numbers, so uncertainty must be the paired-difference SE; off-menu bet sizes are re-evaluated exactly rather than nearest-matched.

Headline numbers (traceable on /evidence)

74.2×
C++ training speedup, measured
2M
training iterations, 3 independent seeds
2,598,960
5-card hands checked for evaluator parity
8,880
exact EV-regret calibration states
1.68×
confidence coverage at equal accepted risk
1008
tests at this commit

Architecture in one line

state → validation → modelled ranges → abstraction lookup → confidence gate → solver | rollout | refuse → decision report (+ receipt)

Research contribution

The project’s central result is a calibrated abstention layer for solver output: confidence signals scored against exact EV-regret ground truth from solvable games, including the negative finding that checkpoint movement is not a trust signal. Supporting studies: measured abstraction error via exact subgames, multi-seed policy-vs-value disagreement analysis, adversarial failure search, and an opponent-adaptation study showing stationary Bayesian models fail under regime change.

Stack

Implemented here: engine, solvers, abstraction, ranges, gate, rollouts, replay, receipts, dataset tooling, benchmark harnesses. Foundational tools: Python, NumPy, C++17, pybind11, CMake, FastAPI, Next.js/React, Electron, Streamlit, pytest, GitHub Actions.

90-second tour Research Lab Source

PokerAlpha is an independent research and engineering project by Cody Chen. The Hold’em strategy is experimental — an abstract MCCFR strategy, measurably exploitable, never claimed to be GTO.